Skill-Building
A No-Rip Request:
It’s annoying that I have to ask this …. but PLEASE do not rip and repost these videos elsewhere – it’s un-cool. Thanks! ~Joe
My take on the original “Hunter” character from id Software’s “Quake III Arena” This model is an exercise in single-skinning – and is all sub-d’s (watch full-screen for HD resolution)
An early rigging and soft-body test. Done in Softimage.
An experiment using mocap data – rendered in Softimage using Redshift.
An experiment using mocap data – rendered in Softimage using Arnold.
This character is based on a painting by Simon Bisley. Modeled, animated, and rendered in Hash’s Animation:Master (gotta love the elegance of splines ….) (Watch full-screen for better resolution).
A hand-animated walk cycle – animated and rendered in Animation:Master
Hand-animation applied over mocap data – animated and rendered in Animation:Master
Hand-animation applied over camera tracked footage – animated and rendered in Animation:Master
Hand-animated camera motion with HDRI lighting – animated and rendered in Softimage/Mental Ray
Hand-animated walk cycle with HDRI lighting – modeled, animated, and rendered in Softimage using Redshift
Turntable of a pose used in some still renders – modeled and rendered in Softimage using Redshift