Interactive Projects
Work-Related Unity Builds
(Click on the thumbnail to launch a Unity Player in another tab…)
Click here to learn how to navigate Demo Scenes:
General Navigation Instructions:
For “First Person” Demos: (i.e. walking demos), use the W, A, S, and D keys or Arrow Keys to move around. Move your mouse to “look” or “steer”. In some demo scenes, the Space Bar will allow you to “jump”. On-screen menus will have more instructions if there are more controls.
For “Flying Camera” Demos: Click and hold the Right Mouse button to look around. Use the W, A, S, and D keys to “fly”. Use the Scroll Wheel to Zoom. On-screen menus will have more instructions if there are more controls.
Cell World
A free mobile app to help people learn about basic cell anatomy and function (responsible for: research and writing, some modeling, scene construction, optimization, materials, etc)
PULS Watch
A test scene for a model of Will-I-Am’s PULS watch. Custom rotation scripting by Rodney Olmos (responsible for: scene assembly, shading, lighting, some model cleanup and UV’s, and optimization)
UOT Tunnel
A proof of concept demo used to sell the Utah Office of Tourism on the idea of vinyl-wrapping a pedestrian tunnel in San Francisco with an image of the Delicate Arch. (responsible for: everything other than concept)
Bridge of Sorrows
A 3D interactive recreation of Den Beauvais’ “Bridge of Sorrows” painting. (responsible for: scene construction, lighting, optimization, materials, etc. Modeling and textures by Den Beauvais)
Shark!
A quick test scene using Unity’s “projectors” for caustics.(responsible for: everything except Den Beauvais’ shark model – and the music) W A S D + RightMouse navigation
Reluctant Dragon
A prototype scene for an interactive version of The Reluctant Dragon. (responsible for: scene setup, materials, lighting, optimization, etc. Models and textures by Den Beauvais)
Training Demo
A prototype developed to demonstrate what 3D virtual training might look/function like. Custom UI by Rodney Olmos. (responsible for: scene construction, lighting, materials, model cleanup, FX, and optimization)
Experimental Builds / Testing
(Click on the thumbnail to launch a Unity Player in another tab…)
Click here to learn how to navigate Demo Scenes:
General Navigation Instructions:
For “First Person” Demos: (i.e. walking demos), use the W, A, S, and D keys or Arrow Keys to move around. Move your mouse to “look” or “steer”. In some demo scenes, the Space Bar will allow you to “jump”. On-screen menus will have more instructions if there are more controls.
For “Flying Camera” Demos: Click and hold the Right Mouse button to look around. Use the W, A, S, and D keys to “fly”. Use the Scroll Wheel to Zoom. On-screen menus will have more instructions if there are more controls.
Beach Girls
Just an early test of Unity 4, Skyshop, and Dynamics.
Kascha Walk Test
A thrown-together test of Skyshop shaders, Unity scripted dynamics and animated FBX import
Hunter Skyshop
A test of Hunter using the Skyshop Demo scene as a base.
Custom Kascha
A test of Unity 5 PBR Shading, Dynamics, FX, and volumetrics. Gaming GPU required
Marmoset Viewer Test : Kascha